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Andromeda Stories Graphic Novel 1



Andromeda Stories Graphic Novel 1

Media Manga
Genre Fantasy & Action/Adventure
Publisher Vertical, Inc.
MSRP $11.95
Release Date 09/11/07
Age Rating 13+
Website Vertical, Inc.
Pages 216
ISBN 978-1932234848
Size 7.8 x 5.9 x 0.5 inches
Layout Right-to-left

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September 22, 2007

by: Serdar Yegulalp

From the creators of the "shojo space opera" To Terra... comes another equally-distinct and unusual series.

Manga Description: Machines have infiltrated the peaceful Cosmorian Empire and assumed the identities of Emperor Itaka and several key officials. When royal twins are born to the Empress Lilia, one is covertly spirited away from the mother in defiance of an ancient code that forbids two surviving heirs.

As the planet becomes consumed by the machines, the only hope lies in the valiant Prince Jimsa, and Affle, who was raised by a prostitute, unaware of her royal origins.

Manga Review:

Content: (This section may contain spoilers.)

After the fascinating “shojo space opera” of To Terra… (also adapted into a TV series now licensed by Bandai Entertainment for us lucky folks in the West), Vertical Publishing picked up another of Keiko Takemiya’s works for English publication. Andromeda Stories features Takemiya’s art but a story by one Ryu Mitsuse, nominally known as an author of historical fiction and SF in Japan, and he was apparently a major influence on Takemiya to begin with. Their collaboration’s yielded up a story that’s markedly unlike Terra but at the same time clearly informed by the same kind of imagination. Terra gave us a rogue, telepathically-enabled offshoot of humanity reaching out across the stars to its brothers on Earth; Andromeda gives us a machine civilization that’s crossed the universe to colonize an unsuspecting and peaceful world by literally and figuratively tunneling under and invading from within.

Takemiya and Mitsuse make an ambitious creative team, and they kick things off with a bang—as in, the Big Bang. The creation of the universe itself occupies the first several pages, a nice way to signal to the readers that the fate of the cosmos itself hangs in the balance (although exactly how that’s the case won’t be clear for a good long while). Then Takemiya’s camera eye zooms in a little closer—down to Planet Astrias of the Cosmoralian Empire, where a royal wedding is about to transpire. Pricess Lilia of the Kingdom of Ayodoya and Price Ithaca of Cosmoralia (that’s King Ithaca to you, now) are brought together with much rejoicing by the common folk. But all is definitely not well under the surface: through the celebratory crowds strides a serious-faced young woman who wields a sword as well as any man, and with a deep sense of foreboding hanging over her. Her name is Il, and only by degrees do we learn the real nature of her presence—along with many others who have concealed themselves in secret for generations.

What no one knows—no one, that is, except for Il and her few cohorts—is that Astrias is slowly being subverted by a machine intelligence. The machines arrive under the guise of a meteorite impact, burrow underground, set up giant subterranean factories and begin churning out cybernetic mind-control devices and robot surrogates for the royal family. Only after many key people have already been assimilated does Il realize the scope of the problem—but not before Lilia gives birth to heirs (plural), one of whom is smuggled away and placed in the safekeeping of an oafish gladiator with more loyalty and spirit than brains. With the odds badly stacked against them, Il and a few refugees from the collapse of the royal castle begin hatching plans to take back the planet and drive away the machines.

The way we’re given all of this information is also important. We know nothing of the machines until we’re well into the story; we know nothing of Il or her heritage (or her abilities) up-front. Everything’s demonstrated by example and rarely explained pre-emptively, so we’re asked to connect the dots ourselves. In retrospect, this isn’t a bad storytelling decision: it makes the decay of the kingdom into as much of a disturbing surprise for us as it probably is for the heroes. It does mean that you need to stick around through most of the first volume to get a complete understanding of what’s going on—but if Takemiya’s lush designs and Mitsuse’s textured storytelling haven’t hooked you by then, I doubt there’s much this book could offer that would.

Art: Takemiya was (and still is) one of the big instigators of the classic shojo manga look-and-feel which persists today, but people who’re familiar with shojo as we know it now are likely to be somewhat surprised by the subject matter (hard SF, space opera, etc.) and the approach she used. She employs a lot of vaguely middle-Eastern design elements for this series, although there’s also hints of Japan tossed in here and there—mainly for Il, whose curved sword and magatama necklace are the most blatant examples. If you’re not already familiar with the free-flowing “shojo look,” which extends into everything from the character designs to the layout of the panels itself, this is one of the more accessible (i.e., less explicitly “girly”) series you could use to get exposed to it.

Translation: Vertical generally publishes their manga translations for the mass market—their editions of classic Osamu Tezuka works like Buddha, for instance—but they’ve been gradually slotting in more titles formatted and produced specifically for manga fans. Andromeda is definitely more of a fan-oriented production, since it’s been formatted in the original right-to-left layout, although FX remain completely untranslated (something like what Dark Horse did with Berserk, a decision I’m not fond of). The translation itself, by Magnolia Steele, is for the most part spot-on and evocative of a time and place that is not here and now; there’s only one or two places where they use uncomfortably modern language (“Chill!” figures in at one point).

The Bottom Line: Vertical’s slogan is “Read Different,” and I’ve always been consistently pleased with the way they’ve dug up and presented manga that might otherwise have gone completely unheralded in English-speaking territories. Judging from its debut volume, Andromeda Stories is another one that’s worthy of their imprint—and also worthy of your attention if you’re looking for something a bit off the beaten paths.



Content An intriguing mixture of low fantasy and high technology, where the creators elected to back gradually into the real story. 8.1

Art Takemiya helped pioneer the shojo look, and fuses it here with both hard-edged machine shapes and softly-flowing designs of vaguely middle-Eastern origin. 8.4

Translation A competent translation although FX remain as-is. 8.5

Verdict

An intriguing start to a series that promises to be off the beaten paths.


8.3
[not an average]

+ Unusual premise, intriguingly executed.
+ Takemiya's art set trends for others to follow.
- Takes a while to pull all plot threads together.

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